
Moved legacy viewer for Fifa/Madden to the same location as the data explorer with a menu item to switch between the two.Improved start times of the application and apply times for most games.
Exporting a composite mesh will now export any embedded composite part transforms.Added a branch tree view for conversations in DAI, MEA and Anthem, allowing the user to access previously inaccessible items.Added a new skeleton picker (allows filtering and folders).Added FIFA19 full profile (editing now enabled).Added the ability to view texture and variation db locations for each variation of a mesh material.Added an options window for configuring some basic Frosty options.Added profile selection window to mod manager.
Added a patch summary window when a game has been updated showing which files have been added/modified/removed. Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale. Added mod category grouping to the mod manager. Added experimental ebx export to xml (found under tools).
Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing). Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files. Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader. Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.). Added the ability to bookmark legacy items. Added an experimental kit previewer for Fifa. Added read only profile for Need for Speed Online. Added profile for Need for Speed Rivals. Added read only profile for Battlefield V. Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option). Added a reference viewer, allowing the user to see where an asset is referenced and what it references. Added a menu option to close all documents.